Zuma Deluxe is classic game, simple and entertaining. This game is involved, Good Value, Kid Friendly, Addictive, enough challenges to keep interested, but not too difficult to frustrate and add stress. the perfect end of day distraction, The game is a uniquely thrilling experience in action-puzzlers. As the stone frog idol of the ancient Zuma, player must explore and unearth the legendary temples. Fire colored balls to make groups of three or more, but don't let them reach the golden skull or you're history! With two exciting game modes, pulse-pounding sounds and music, Zuma Deluxe is an adventure you may not be able to pull yourself away from.
The player can choice Adventure mode and Gauntlet mode
Adventure mode
Each regular adventure begins with three lives (represented by frogs in the upper-left hand corner of the screen), but extra lives are earned with every 50,000 points. Shooting a coin with a ball, making multiple groups of balls explode with a single shot, shooting through gaps in the balls, or finishing a level within a certain period of time (called ace time) will give extra points.
The levels are organized into temples, and the level patterns of the first six levels of each stage will repeat after three "stages" of five levels each (the fifth level in each stage is unique in having two tracks of balls instead of the usual one). Stages 1–3 have 4 colors of balls: red, green, blue, and yellow, Stages 4–6 add purple, and from level 7 on, white is also a color of the balls. Levels are eventually added to stages: Each of stages 4–6 have 6 levels, and each of stages 7–12 have 7 levels. Stages 10–12 are essentially the same as 7-9, but they take longer, come out further at the start of the level, and the chain of balls moves along slightly faster. If the player loses all of their lives, the game ends, and they must start again at the beginning of the last stage they advanced up. However, if the player is able to beat all twelve stages, they are taken to the "Space" level, which is longer than all previous levels, has less color-grouping amongst the balls, and has no visible path for the balls to follow. This level cannot be accessed without first completing stage 12. Upon beating this level, the player wins the game (If a player fails to beat the Space level, they must beat all of stage 12 again before getting another chance to win). All remaining lives at the end of a game are each worth 50,000 additional points to add on to the final score.
Gauntlet mode
Zuma also offers gauntlet mode, where the player must return to a level they have already reached in adventure mode, and either practice to beat the level, or play in "endless" mode, where the difficulty in colors and speed of balls will gradually increase. The level classifications of endless mode, in order, are Rabbit, Eagle, Jaguar, and Sun God. The first three when in endless mode will need to fill the yellow bar seven times (which is comparable for all of these levels to the quickness of filling the bar in the early levels of Adventure mode), and then if a player can survive the extra-fast speed of the Sun God levels, the game can continue for unlimited Sun God rounds of filling the yellow bar.
The player can choice Adventure mode and Gauntlet mode
Adventure mode
Each regular adventure begins with three lives (represented by frogs in the upper-left hand corner of the screen), but extra lives are earned with every 50,000 points. Shooting a coin with a ball, making multiple groups of balls explode with a single shot, shooting through gaps in the balls, or finishing a level within a certain period of time (called ace time) will give extra points.
The levels are organized into temples, and the level patterns of the first six levels of each stage will repeat after three "stages" of five levels each (the fifth level in each stage is unique in having two tracks of balls instead of the usual one). Stages 1–3 have 4 colors of balls: red, green, blue, and yellow, Stages 4–6 add purple, and from level 7 on, white is also a color of the balls. Levels are eventually added to stages: Each of stages 4–6 have 6 levels, and each of stages 7–12 have 7 levels. Stages 10–12 are essentially the same as 7-9, but they take longer, come out further at the start of the level, and the chain of balls moves along slightly faster. If the player loses all of their lives, the game ends, and they must start again at the beginning of the last stage they advanced up. However, if the player is able to beat all twelve stages, they are taken to the "Space" level, which is longer than all previous levels, has less color-grouping amongst the balls, and has no visible path for the balls to follow. This level cannot be accessed without first completing stage 12. Upon beating this level, the player wins the game (If a player fails to beat the Space level, they must beat all of stage 12 again before getting another chance to win). All remaining lives at the end of a game are each worth 50,000 additional points to add on to the final score.
Gauntlet mode
Zuma also offers gauntlet mode, where the player must return to a level they have already reached in adventure mode, and either practice to beat the level, or play in "endless" mode, where the difficulty in colors and speed of balls will gradually increase. The level classifications of endless mode, in order, are Rabbit, Eagle, Jaguar, and Sun God. The first three when in endless mode will need to fill the yellow bar seven times (which is comparable for all of these levels to the quickness of filling the bar in the early levels of Adventure mode), and then if a player can survive the extra-fast speed of the Sun God levels, the game can continue for unlimited Sun God rounds of filling the yellow bar.
Processor= 550 MH
RAM= 128 MB
Graphics Card= 32MB